I would impose a mechanic that absorbs destroyed structures, into the ball. It would step the game up tremendously. Because they slowly fall down, far after you have passed it. Just a suggestion. Otherwise, pretty fun. :)
I find I can't really do anything meaningful. When the enemies show up, they merely shoot you to death, and that's it. Rolling at them to eat them doesn't work, because they harm you far more than eating them helps you.
I never saw the "A" of R-O-L-L-A, or maybe the 2nd "L". Maybe they're too hidden by buildings?
As nearly as I can tell, the "special" can only be used if the "rage meter" maxes out, but this is not explained. Does the rage meter onl fill up when you get shot? Sometimes a power will go off, but I did not press the button. Did I roll over a power-up that doesn't look like anything special? When the special goes off, it ends in mere seconds, so it doesn't actually help. The "dash" doesn't dash at all, so that's just a lie.
There are no useful decisions I can make as a player, because nothing especially helps. The goal items of tower and firetruck don't especially grow the monster, and neither do the letters.
It's not clear if a smaller monster can eat a larger building when given enough time, but the enemies show up so fast and are so deadly that I can't even hang out to try it before I die.
It would help if there was a mini-map, 'cuz mostly the whole map looks the same with no landmarks.
And it isn't fair that some enemies such as flamethrowers show up OUTSIDE the map where you can't get at them, IN THE WATER. How is that guy walking on water? Why does jezus want to kill my harmless innocent monster?
And the airstrikes targets show up and bomb so fast you can't really DO ANYTHING about them as a player.
some really solid notes here, thanks for taking the time to detail this out. Will pass on for our next production sync - some of these are definitely known issues we're working on.
Optimisation an ongoing process here - we're working on updates and will have this properly addressed for launch (hopefully a back-fix for Demo, too). Thanks for playing and flagging with us
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haven't played the game yet but trying to read pale yellow text on a bright pink page background is hurting my eyes
Carrion sequel.
I would impose a mechanic that absorbs destroyed structures, into the ball. It would step the game up tremendously. Because they slowly fall down, far after you have passed it. Just a suggestion. Otherwise, pretty fun. :)
A great note! We shall discuss!
Seems very fun! Just cant get very far. No good way to manage getting shot, so its super easy to be swarmed.
cool
Some pretty decent scores there - thanks for checking it out!
I find I can't really do anything meaningful.
When the enemies show up, they merely shoot you to death, and that's it.
Rolling at them to eat them doesn't work, because they harm you far more than eating them helps you.
I never saw the "A" of R-O-L-L-A, or maybe the 2nd "L". Maybe they're too hidden by buildings?
As nearly as I can tell, the "special" can only be used if the "rage meter" maxes out, but this is not explained. Does the rage meter onl fill up when you get shot? Sometimes a power will go off, but I did not press the button. Did I roll over a power-up that doesn't look like anything special? When the special goes off, it ends in mere seconds, so it doesn't actually help. The "dash" doesn't dash at all, so that's just a lie.
There are no useful decisions I can make as a player, because nothing especially helps. The goal items of tower and firetruck don't especially grow the monster, and neither do the letters.
It's not clear if a smaller monster can eat a larger building when given enough time, but the enemies show up so fast and are so deadly that I can't even hang out to try it before I die.
It would help if there was a mini-map, 'cuz mostly the whole map looks the same with no landmarks.
And it isn't fair that some enemies such as flamethrowers show up OUTSIDE the map where you can't get at them, IN THE WATER. How is that guy walking on water? Why does jezus want to kill my harmless innocent monster?
And the airstrikes targets show up and bomb so fast you can't really DO ANYTHING about them as a player.
some really solid notes here, thanks for taking the time to detail this out. Will pass on for our next production sync - some of these are definitely known issues we're working on.
Very good music and addicting gameplay, however there's a major problem with frame drop as the rolla gets larger.
Optimisation an ongoing process here - we're working on updates and will have this properly addressed for launch (hopefully a back-fix for Demo, too). Thanks for playing and flagging with us
wont launch
Any other details etc here? Happy to take a look but need more info (OS etc)
Nice
naaaanananananan katamari damaci
literally no comments!? Awesome game btw!
This game looks really cool so I'm gonna try it out, I'll give an update after.